message exhaustion attack - ορισμός. Τι είναι το message exhaustion attack
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Τι (ποιος) είναι message exhaustion attack - ορισμός

A PRIMITIVE WAY OF CALCULATING AREA
Method of Exhaustion; Exhaustion method
  • Archimedes used the method of exhaustion to compute the area inside a circle
  • Gregory of Saint Vincent

Exhaustion of intellectual property rights         
GENERAL LEGAL DOCTRINE THAT LIMITS INTELLECTUAL PROPERTY RIGHTS IN A PRODUCT ONCE SOLD
Doctrine of international exhaustion; Exhaustion of rights; Doctrine of exhaustion; Patent exhaustion; First-sale doctrine (patent); Patent exhaustion doctrine; Exhaustion of copyright; Exhaustion Doctrine; Doctrine of Exhaustion; Exhaustion doctrine; International exhaustion
The exhaustion of intellectual property rights constitutes one of the limits of intellectual property (IP) rights. Once a given product has been sold under the authorization of the IP owner, the reselling, rental, lending and other third party commercial uses of IP-protected goods in domestic and international markets is governed by the principle.
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)
Resource exhaustion attack         
Resource exhaustion
Resource exhaustion attacks are computer security exploits that crash, hang, or otherwise interfere with the targeted program or system. They are a form of denial-of-service attack but are different from distributed denial-of-service attacks, which involve overwhelming a network host such as a web server with requests from many locations.

Βικιπαίδεια

Method of exhaustion

The method of exhaustion (Latin: methodus exhaustionibus) is a method of finding the area of a shape by inscribing inside it a sequence of polygons whose areas converge to the area of the containing shape. If the sequence is correctly constructed, the difference in area between the nth polygon and the containing shape will become arbitrarily small as n becomes large. As this difference becomes arbitrarily small, the possible values for the area of the shape are systematically "exhausted" by the lower bound areas successively established by the sequence members.

The method of exhaustion typically required a form of proof by contradiction, known as reductio ad absurdum. This amounts to finding an area of a region by first comparing it to the area of a second region, which can be "exhausted" so that its area becomes arbitrarily close to the true area. The proof involves assuming that the true area is greater than the second area, proving that assertion false, assuming it is less than the second area, then proving that assertion false, too.